blender rotate view trackpad

Is there a way to specify the coordinates of the viewport and direction that the viewport faces without using a mouse or pointing device, in other words, by entering numbers somewhere. You won't have fine-tuned control of the viewport without a mouse, but there are extensive options for controlling it via the keyboard: You can rotate the viewport using 2, 4, 6, and 8. You can also change between "Perspective" and "Orthographic" views by pressing 5. By holding ctrl and any of the above, you can pan the view. You can press / to switch between local and global view. You can use Shift 2 and Shift 6 to roll the view, as of Blender 2.69 (r59707). You can centre the view on an object by pressing "." on the number pad. You can zoom in and out of the view using + and -. You can access the current camera view with 0. * Note: All of the number commands require that you either use your numberpad or enable "emulate numpad" in the preferences. There is the 3d Navigation Addon which comes bundled with Blender, which I haven't seen mentioned here yet.
I made modifications to this Addon that make it more convenient for me when I don't have a mouse and numpad connected to this laptop and don't want to mess up my key-bindings to compensate. It would be easy enough to extend this to include an input area for manual input of the view matrix. This addon called Stored Views may be of interest to you too. It will let you import and export a list of view orientations and configurations. By default you can't navigate by entering numeric values, in fact I'm wondering why you would want to do this at all. Lock to an object Since you ask - I would suggest that you use an object. Add an empty object You may need to press N to display the View properties panel Enable 'Lock to Object' (in the view properties panel) Rotate the view to align to this objects axis using Shift+1/3/7 (numbers on the number pad) If you want to enter a number, you can using the object location/rotation. Or you can transform the object using numeric input.
Fly mode allows some keyboard navigation, Once you enter fly mode (Shift+F), you can move the view with WASD,RF keys for up/down. However you can't turn your head using this method, for that part you need the mouse. Note: If you happen to have a file with numbers I think it would be better to write a script that loads the view-ports into camera objects. Besides what RolandiXor has listed, if you need better viewport control than what the numberpad provides, you can write a python script/plugin to orient the viewport. The view_matrix is what controls the viewport orientation. You could, in theory... press the space-bar to bring up blender's command menu select your script/plugin's "Change viewport" command then enter the desired view coordinates from the plugin Though, I doubt you'll be able to do anything else useful in blender without a mouse. I found a way to rotate the view port on a laptop as if you were using a wheel and track ball on a regular pc.
Setup your user settings Goto File>User Preferences( CtrlAltU ) Check: Emulate 3 Button Mouse Goto bottom and again select: Turntable. Save User Settings and close that window. The Laptop's Mouse Pad The Mouse Pad, Top Left Mouse Button, Top Center Mouse Button, Top Right Mouse Button, and Bottom Left Mouse Button, and Bottom Learning How to use it The first instinct is to press The Top Center Button and then slide your finger on the pad, it doesn't seem to work that way.muscletalk best blender It worked for me when I first slid my finger on the pad and thenkitchenaid 5 speed hand mixer khm512er pressing on the Top Center Button while sliding your finger on thevitamix pro 750 qvc
You have to slide your finger on the pad at a not-too-slow rate and at a not-too-fast rate. Move your finger in a circular way on the pad, not too fast and not too slow, keep moving your finger on the pad, then press the Top Center Button of the Mouse Pad. You should be able to see the view tilt around. If not, release the Top Center Button, try moving your finger on the pad slower or faster until you find Go to the user preferences with ⎈ Ctrl⎇ AltUinalsa hand blender robot 300 c Change the shortcut in Input > 3D view > Rotate View to something like ⎈ Ctrl LMBkitchenaid stand mixer sam's club rebate Sign up or log inbreville blend-active personal blender ireland
Sign up using Google Sign up using Email and Password Post as a guest By posting your answer, you agree to the privacy policy and terms of service.In the Input preferences, you can customize how Blender reacts to the mouse and keyboard as well as define your own keymap. Presets that allow Blender to act like other software or you personal preference. Emulate 3 Button Mouse Blender can be configured to work with pointing devices which do not have al'equip 228 blender reviews (such as a two-button mouse, Apple’s single-button mouse, or laptop touch-pad). The functionality of the three mouse buttons will then be emulated with key/mouse button combinations as shown in the table below. (Option/Alt key + mouse button) (Command/Apple key + mouse button) Mouse/Keyboard combinations referenced in this manual can be expressed with the combinations shown in the table.
becomes on a single-button mouse. This feature is used to prevent the problem where an action such as grabbing or panning a view, is limited by your screen bounds. This is done by warping the mouse within the view. Cursor warping is only supported by relative input devices (mouse, trackball, trackpad). Graphics tablets, however, typically use absolute positioning, this feature is disabled when a tablet is being used. This is detected for each action, so the presence of a tablet will not disable Continuous Grab for mouse cursor input. The number of pixels that a User Interface element has to be moved before it is recognized by Blender. You can choose which button is used for selection (the other one is used to place the 3D cursor). The time in ms for a double click to be recognized. The Mouse emulate option is only available if Select With is set to Right. The Numpad keys are used quite often in Blender and are not the same keys as the regular
If you have a keyboard without a Numpad (e.g. on a laptop), you can tell Blender to treat the standard number keys as Numpad keys. Just check Emulate Numpad. Select how Blender works when you rotate the 3D View by default when holding . Rotates the view keeping the horizon horizontal. This behaves like a potter’s wheel or record player where you have two axes of rotation available, and the world seems to have a better definition of what is “Up” and “Down” in it. The drawback to using the Turntable style is that you lose some flexibility when working with your objects. However, you gain the sense of “Up” and “Down” which can help if you are feeling disoriented. Is less restrictive, allowing any orientation. Choose your preferred style of zooming in and out with Scale zooming depends on where you first click in the view. To zoom out, hold while dragging from the edge of the screen towards the center. To zoom in, hold while dragging from the center of the screen towards the edge.
The Continue zooming option allows you to control the speed (and not the value) of zooming by moving away from the initial click point with . Moving up from the initial click-point or to the right will zoom out, moving down or to the left will zoom in. The further away you move, the faster the zoom movement will be. The directions can be altered by the Vertical and Horizontal radio buttons and the Invert Zoom Direction option. Dolly zooming works similarly to Continue zooming except that zoom speed is constant. The axis of the to use for zooming. Moving up zooms out and moving down zooms in. Moving left zooms in and moving right zooms out. Inverts the Zoom direction for Dolly and Continue zooming. Invert Wheel Zoom Direction Inverts the direction of the mouse wheel zoom. The overall sensitivity for panning in the 3D View. The overall sensitivity for orbiting in the 3D View. The threshold for the amount of movement needed from
the device’s rest position for Blender to interrupt that movement. Navigation style for the viewport. Uses the full 6-degrees of freedom. Orbit about the view center. Rotation style for the viewport. The Keymap editor lets you change the default Hotkeys. You can change keymaps for each of Blender’s editors. A list of predefined keymaps. Select the keymap you want to change and click on the white arrows to open up the keymap tree. Select which Input will control the function. Keyboard: Only hotkey or combo hotkey E, .Can be combined with , , , . Tweak: Click and drag. Can also be combined with the four previous keys. Text input: Use this function by entering a text. Timer: Used to control actions based on a time period. e.g. By default, Animation Step uses “Timer 0”, Smooth View uses “Timer 1”. Change hotkeys as you want. Just click on the shortcut input and enter the new shortcut. If you want to restore the default settings for a keymap,
just click on the Restore button at the top right of this keymap. Instead of deleting the default keymap to create yours, you can just add a new Preset for both the mouse and keyboard. In some cases, you may need to save your configuration in an external file (e.g. if you need to install a new system or share your keymap configuration with the community). To do this, simply press the Export Key Configuration button found in the header. After doing so a the file browser will open to choose where to store the configuration. The Import Key Configuration button installs a keymap configuration that is on your computer but not in Blender. The exported keymap will only contain keymaps and categories that have been modified by the user. In addition, add-ons may register keymaps to their respective functions, however, these keymaps are not exported unless changed by the user. This exported file may be thought of as a “keymap delta” instead of a full keymap export.